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Small World Underground

5.00 (2 ratings)
Release Date 2011
Designer Philippe Keyaerts
Players 2 - 5
Brand Small World
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  • Go beneath the surface of the not-enough-room empire builder
  • Expansion = Contraction, as things get tight Underground
  • Great fun combines with deep strategy

If you thought things were tight in Smallworld, wait until you see the competition for real estate going on beneath the surface. It's even tighter than last time, with you once again trying to build empires for your chosen fantasy race, each trying to get ahead with Special Powers. In this expansion that retains all the charm and fun of the original with a bunch of new choices, you can visist Popular Places, seek out Righteous Relics, explore 15 new Fantasy Races, and 21 new Special Powers. It looks absolutely stunning, and this, combined with the sensibilities of the game, make it a winner even for younger gamers. Grab your slice of the Underground pie while you can!

Age
8+
Play Time:
Long (60-120 min)
Simple, yet endlessly complex

The first time you play any SmallWorld game, you will find the rules fairly simple:  It's a riff on Risk with thousands of possible fantasy race and special power combinations.  As you conquer areas of the the map, your army uses it's special powers and racial powers to capture different strategically important territories.  Eventually, your army will diminish and it will

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Review posted on 01 August 2011
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