Getting Better: Agricola Part 3
Ray concludes his strategy series on Agricola with part 3.
![]() | Agricola Release Date 2007 Publisher Z-Man Games (US) Designer Uwe Rosenberg Players 1 - 5 Brand Agricola |
One man, one woman, alone in a two-roomed hut. What will they do to fill their time? Well, you're right, yes they will, but before they begin the happy business of breeding little farmers they need to go about the business of building little farms. There are fields urgently needing proper care and attention, because there are always going to be more mouths to feed if you want to be successful - and most of those mouths go baa, oink, or moo. Actually, wild boar probably don't oink, but you get the idea. Across fourteen rounds of play - easily manageable in an hour for the two-player game - the endless thrust of expansion is played out. The land can be a demanding mistress, but get the balance right and your ever-growing brood will reap the benefits come harvest time.
Ray concludes his strategy series on Agricola with part 3.
Ray continues his three part strategy series on getting better at Agricola, everyone's favorite Medieval Farming game!
Raymond starts you on a journey of getting better at Agricola in a new Getting Better series.
Want to know what all the fuss is about down on the farm, where legions of devotees queue up night after night for a slice of agricultural gaming heaven? Ray Fong investigates.
GameHead is packing up and heading off to PAX Prime in Seattle this weekend. What started out as a gathering of video game fans has grown into a full weekend of gaming, including a ton of tabletop gaming. We have the complete list of the official PAX 2011 tabletop tournaments here. Read more...