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Ascension: Return of the Fallen

4.50 (23 ratings)
Release Date June 29, 2011
Publisher Gary Games (US)
Designer Justin Gary
Players 2 - 4
Brand Ascension
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  • 1st expansion for the hugely successful deckbuilding standout
  • 65 new cards test your strategic skills to the limit
  • Same outstanding entertainment, now for up to 6 players

The original Ascension: Chronicle of the Godslayer was undoubtedly one of the real hits of 2010. Thankfully, the former Magic the Gathering Pro Tour Champion Justin Gary hasn't been resting on his laurels, and now the fruits of his labors are revealed. Return of the Fallen introduces 65 unique new cards to the Ascension environment, creating a slew of new possibilities, especially when it comes to creating that missing piece to take one of your original deckbuilding masterpieces 'over the top'. There are more monsters to face, more rewards to get, and an intriguing twist with the new Fate mechanic, which allows cards to impact the game the moment they hit the center row. Rather neatly, Return can be played as a stand alone 2-player experience, which is perfect for those times when your whole gaming group can't hook up. But when they do, more good news - combining Return of the Fallen with the original allows up to 6 players to compete in a single game, and if that sounds like a lot, don't worry - the speed and fluidity of the turns is one of Ascension's greatest strengths. Your game - and your evening - will fly by, in the company of one of the real giants of the deckbuilding genre.

Age
13+
Play Time:
Medium (30-60 min)
Excellent, can't wait for it on iOS

With such a vast expansion to the Center Row and making it playable with such a huge group, why would you NOT play Ascension? This is truly the be-all end-all of deckbuilding strategy, and I absolutely can't wait for this expansion to come out on the iPad.

Review posted on 15 November 2011
Would Recommend

Just played this with my girlfriend who is a big fan of Ascension. We played this without any of the base set cards. The game played well. The pacing for deck building was a bit slower then the base set. I am not sure if that's from our inexperience with the new cards, or if the rules/cardpool adjusted the game length a bit.

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Review posted on 09 August 2011
Articles

Review: Ascension IOS

Objectivity be damned. There are many, many apps on my iPad2, and not many that I return to regularly. Even fewer get an airing several times each week. Ascension: Chronicle of the Godslayer? Make that several times a day. I admit it, I'm an Ascension addict. There are so many things to like about this game. First things first, though - what kind of game is it?

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Ascension Organized Play Hits the Heights

Twenty years ago, Organized Play meant Game Night. You, four buddies, the notional (or not) beer and pretzels, and a stack of games you wanted to play. Sure, it got competitive sometimes, but the purpose was to have a good time, not keep score. Now Organized Play is a big part of the gaming landscape, and we checked out one of the standout events of the final day at Gen Con...

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Ascension Expansion Hits Stores

Ascension Return of the Fallen

One of the great successes of 2010 was Ascension: Chronicles of the Godslayer, more handily known simply as Ascension. Designed by three TCG champions in Justin Gary, Rob Dougherty, and Brian Kibler, Ascension delivered an excellent deckbuilding experience, combining a neat blend of heroes, monsters, and mechana constructs as you gradually improved your deck turn by turn, crafting more and more powerful chains of cards as you worked towards a high score.

 

 

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